我的黑客帝国经历电影工作指南.ppt
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1、My Matrix Experience,A Survival Guideto Working with Movie Licenses Stuart RochExecutive ProducerShiny Entertainment,Hello,my name is.,Stuart RochExecutive Producer Virgin Interactive Quality Assurance&Assistant Designer Freakboy(N64)Shiny Entertainment-Designer,Producer,Executive Producer Wild 9(Pl
2、ayStation)Stunt Copter(PlayStation)Messiah(PC)Sacrifice(PC)Enter the Matrix(PS2,Xbox,GameCube,PC),My Matrix Experience:A Survival Guide to Working with Movie Licenses,Past experience provided a useful groundwork for Enter the Matrix but this film license led the team into uncharted territory.,Lets g
3、et right to the point,Everyones going to do it this way.The development model used for The Matrix license is the future for games based on movies and other licensed properties.Learn to do it the Hollywood way!,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Overview,Welcome to H
4、ollywood And now for something completely differentWhat is the Matrix?Who,What,Where,When,Why choosing the right chairIts a Wrap!Post-production headaches and other last minute landmines to avoid,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Hollywood is Different,Effectively
5、bringing a Hollywood franchise to the gaming market takes special considerations.Different mind set Different perspective Different goals,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game The Landscape of Hollywood,Relationships,Relationships,Relationships.
6、,Pay attention!Youll see this point several times No job security in Hollywood Competition can breed friction More politics than youre used to Relationships are what careers are built upon Be aware of this dynamic Different teams=different players,My Matrix Experience:A Survival Guide to Working wit
7、h Movie Licenses,Going From Film to Game Egos and Relationships,Youll Need a New Approach,Face it this isnt a normal project Learn to make compromises early and often Less control over creative and deliverables“But they just dont get it!”,My Matrix Experience:A Survival Guide to Working with Movie L
8、icenses,Going From Film to Game Different Perspectives,Planning,Planning,Planning,When it comes to project management and planning,the movie industry is miles ahead of the gaming industry.Proper planning means:Predicting and avoiding the roadblocks Getting everything you need before its gone Making
9、the licensor happy Making yourself happy,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Going From Film to Game A Well Developed Plan,Flexible,Flexible,Flexible,You are not in the drivers seat.Making a game for yourselfvs.Making a game for a third-party licensor,My Matrix Exper
10、ience:A Survival Guide to Working with Movie Licenses,Going From Film to Game Mind Like Water,Ingredients of a Great Game,This film just had to be made into a game!Great support from our publisher and license partners The Brothers areavid gamers Shiny had an“all-access”pass,My Matrix Experience:A Su
11、rvival Guide to Working with Movie Licenses,What is the Matrix?The Unique Opportunity,Larry and Andy Wachowski,The keys to the success The creative inspiration The shield in times of trouble The best critics Always pushing to next level,My Matrix Experience:A Survival Guide to Working with Movie Lic
12、enses,What is the Matrix?The Brothers,Game developers are part of the project,not just another company making lunchboxes.,The Players,Eon EntertainmentInteractive DepartmentCrew members in U.S.and AustraliaOscar-winners on the rosterWarner Bros Interactive EntertainmentA new license paradigmShiny En
13、tertainmentDavid Perry,PresidentInfogramesLeaving Interplay,My Matrix Experience:A Survival Guide to Working with Movie Licenses,What is the Matrix?The Players,The Game Developers,Enter the Matrix is Shinys largest,most complex project ever.XX Designers,XX Programmers,XX Artists,XX Producers,XX Anim
14、ators,XX Sound Designers,XX Facial Capture Animators,XX Cut-Scene Artists and Editors,XX IT Department,XX Admin Team,XX ContractorsTotal:XXBy contrast,Sacrifice,winner of 40+industry and press awards,had just 20 team members.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,What
15、is the Matrix?The Game Developers,The Movie Lifespan,This is the simple version,from an outsiders perspective.The actual lifespan is more complex.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Making the Movie,Pre-Production,Principalphotography,Post-Product
16、ion,Pre-Production,Skeleton crew ramping up for production.Continual script-polishing.Most talent is on board,but may not yet be signed to contracts.Pre-visualization of key scenes underway.This is the quiet before the storm.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The M
17、ovie Lifespan Pre-Production,Principal Photography,Sole focus is photography shooting the scenes.Film crew and talent are fully staffed and working.Three or more units working simultaneously on a large scale production.The shoot is nearly a 24-hour operation.Department heads working insane hours.,My
18、 Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Principal Photography,Post-Production,Production is winding down,but its far from over.Editing is primary focus.Ongoing work in areas of visual and sound effects;music and orchestration;marketing;public relations.S
19、ize of film crew is reduced significantly.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,The Movie Lifespan Post-Production,The Game in Relation to the Film,Doing the Deal Establishing the Primary Point of Contact Key Traits of the PPOC Establishing the Game Design The Importa
20、nce of a Preliminary BudgetThese are the early keys to your success with the license.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Early Keys to Success,Get It in Writing,The right deal protects the team.locks the developer into the license.gives you access to
21、 the film and assets.Hollywood:Intent vs.ContractNo contract=no assets=no game.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Doing the Deal,The Primary Point of Contact,Single resource to talk to the film production staff Key Executive-Mover,Shaker,Decision-Ma
22、ker Tasks Overall project-leader.Champions the developer to the film.Educates the film about the game.Key asset-gatherer.Professionalism smoothes the relationship,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Establishing the Primary Point of Contact,PPOC,Must-
23、Have Traits,Listens twice as much as he/she talks.Patience is more than just a virtue.World-class problem-solver.Thick skin more like rhino hide,actually.Able to be on the road for long periods.,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making the Game Key Traits of the Pr
24、imary Point of Contact,Getting the Design Down,Timing is everything.Lock down the script,but be prepared for changes at any time.Writing dialogue is an art.Dialogue and characterizations change.Version control is crucial!,My Matrix Experience:A Survival Guide to Working with Movie Licenses,Making th
25、e Game Establishing the Game Design,Money Matters,Building a game/film budget.Right down to the staplers and folding tables Hollywood budgets can be inflexible except when they arent.The budget-flexibility double-standard.Dont go over budget!Overages may come out of the developers pocket.The moral o
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